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Hi I'm wondering if this could asset could help in a specific outcome I would like. I've been exploring audio reactive pieces in unity and it's...
Introducing GetSpectrumDataHelper! Check it out and the promo video here: https://assetstore.unity.com/packages/3d/getspectrumdatahelper-188353...
I believe it will represent all the audio that the listener could "hear". If your scene has spatialized audio and it's source is far away from the...
Shameless spot for an asset that is relevant to the discussion here and implements a lot of the good comments. It's called getspectrumdatahelper...
That's so cool! I explored doing something similar but inspiring to see someone combine ecs with it to beef up speed and scale. And now for my...
Here is a post that explains GetOuputData a bit further:...
Triggering events based on volume or intensity of a given frequency isn't too hard. However having a specific instrument or beat trigger things is...