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You could try masking out the hands, and then playing them using it's geneic rig.
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I'll make a video directly addressing what you want. I'll post it in the reply here when I'm done.
You could run blender physics in Blender, and then bake that into an animation, and bring it into Unity.
Take this with a grain of salt, as I'm just an animator, and know little to nothing on the efficiency side. I can tell you what my experiences is...
If you want to see a simple example of this, I just released a wolf with some blend shapes. I'm working on a better demo for it, but I did put up...
Yes, but not the head, as there is not way to isolate a part of the mesh, outside of materials. You would mask out the mesh from the...
Let me just say this. Pretty much every single character I've animated has a unique set up in Unity, depending on the character, the game, and the...
Yes! Technically, this is just a normal animation, but you will mask out everything but the arms in Unity. If you are taking about FPS, then you...
Does this help? http://docs.unity3d.com/Manual/wizard-RagdollWizard.html
Generally speaking, when there are no bones in the face, then the face is animated using Blend Shapes. Yes, you will likely have to use body masks...
Technically, the only reason to use Humanoid is to have access to animations you didn't create, or have made. If you don't need those, then you...
You'd have to use an avatar mask, and mask out the arm in the walk. Basically, you create 2 layers in the Animator Controller. 1 layer has all...
I'm not sure I've actually done that. Although most of my animation work is on humanoid characters, the characters I have the most direct...
Your guess is as good as mine. :)
This is why you need an avatar mask. It should be a pretty simple mask. In Avatar Masks, the mesh is actually like another bone in the hierarchy.
Have you tried creating a mask from the actual skeleton, instead of the 1 you click on the body parts? In the full skeletal hierarchy, you have...
Essentially, you create animations with your blend shapes. If you create an animation in Unity, and apply it to your animator controller, you can...
What could be going on is that your vertices are using more than 4 bones for weighting. Unity will only recognize 4 bone weights per vertice.
What z y mess? When I create something in Blender for Unity, I do nothing special with z or y. I make sure my meshes don't have any rotation or...