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I added the trailer in the OP.
Boy it has been a while since I posted progress on the game. I'm really sorry about this. We have been busy developing features for the game,...
When I pause Unity because of a breakpoint or after a long loading, I sometimes (quite often actually), end up with some kind of burn UI. It only...
I've noticed that if I change the value of a serialized property in the Update() of a script that is marked as ExecuteInEditMode, even if I call...
Cool, the bit bucket has just been updated :) I will change the dropdown a bit then. Add this to my other changes to better support splitscreen.
Have you tried setting the EventSystem.current.currentSelectedGameObject to null directly ?
I think there is some UI shenanigans that need to be done after it was set active. That or a default element is selected right after you selected...
I wanted to make a dropdown to select a color from a given selection and realized that I there is no way to do that with the UI.Dropdown element....
Any advancement regarding this? Have this issue with 5.3.2p4 Also, I went to download the latest version of the Unity-UI on bitbuck to apply the...
So, I have a menu panel which has dropdowns under it. If I click on a dropdown to display the option list, hide my panel menu and then display it...
Everything is homemade. For plants we are using Speedtree, terrain was generated by world machine then we use an edited UBER shader to adjust the...
The world is starting to shape. We (almost) have completed the first village and we started to flesh out the first open area of the game. It is...
I've done something that works, but I wonder if it is the best way to do it? I've created a class Stat.cs [System.Serializable] public class...
Ok! I will keep an eye on it early next week then.
When is the code source for the 5.3 UI going to be released on Bitbucket? We have extended previous versions to support multiple selection of UI...
Hello guys, I'm currently developing a game that supports split-screen. When I activate this mode, I set player one's camera to x: 0 y: 0.5 w: 1...
Well, in that case it would surprise me that using a different color could cause the problem.
When you change the alpha by Color property, you are doing something like this right? Color tempColor = myImage.color; tempColor.a = targetAlpha;...
I have somewhat the same too. I made a "compass" à la Skyrim. 4 images, North South East West and they scroll. When one is too far, let say to the...
What is inside your mask? And how many elements? I have UI Mask as well, around 100+ buttons in it (it is a list view) and it does not take too...