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vincentprierre thank you very much for your answers. Another question. When I export my game and try it with the python code, recognizes only the...
Do you plan in next releases to update the gym wrapper to support asymmetric games with different behaviors parameters agents ?
vincentpierre thank you very much for your answers. First the 5x5 was just an example in real applications I use board sizes always bigger than...
Also, I tried to make use of the Gym wrapper, with the following code: multi_env_name = "myGame.app" multi_env = UnityEnv(multi_env_name,...
Now another question. In by board game I use a 2D array presenting the position of the agents on it. I use 0 for empty cells, 1 for the first...
Hi, after I re installed the mlagents it worked finally.
the problem is that I want to add Branch Sizes and the Space Size of the Vector observation within an Awake() function with C#.
Is there any way to add dynamically the values of the behavior parameters with c#? thank you
Hi I am new in ml-agents and I have developed a board game with two opponents. Two agents with different behavior names (BlueAgent and RedAgent)...
Hi, I am new to AR applicatons with Unity and I would like to ask you a question. I need to creat an AR application which track some objects...
Hi alexsuvorov, It works perfectly, but in case someone uses IIS and curl does not work in php use the file_get_content() function as follow:...
Hi alexsuvorov and hank you for your answer, Yes, the images are from several different servers, because use the europena api to call images and...
Hi, I have an application which load image from URL as texture in an object, with the following code: StartCoroutine (SetTheTexture...
hi, again. I noticed that this problem occurs from the SSAO image effect. Also, after i disabled this component and resized the game window again...
thank you very much Marco Trivellato, fynally after disabling the "Strip Engine Code", errors lost and application runs. Now i have some other...
how i can get the readable callstack ? X.
I built it as development, but still get the same errors. Why?
Hi, I have a game which i had it until now in webplayer, now i try to export it to WebGL and i have the following errors: [ATTACH] Any idea?...
Please guys, any solution? I am going to lose a huge work.
Any ideas how to solve his problem ? Thanks