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Hi there! After having UGS Analytics perfectly work for a while, I have created a new build (without any major changes related to analytics...
Thanks, finally see it works!
Hi there! Having a hard time figuring out UGS Analytics custom events. What I have: 1. project is set up, I see default analytics events. 2. Set...
Try to just restart build - in my case, this error is just magically disappeared.
Got it 2/14/2022: 2: ERROR: Can't use --version with multiple gems. You can specify multiple gems with version requirements using `gem uninstall...
Yeah, 6 times (like cube sides) is enough in my case. Max slope in this case would be 45 deg., but honestly I don't remember what exactly was set....
Hi. It's just a usual NavMesh, so it can handle as many units as default one. One limitation - be aware about off-mesh links, it needs to be setup...
Sorry for late answer, didn't saw this previously. _pivot is the origin of the sphere, and the point to rotate sphere around.
Good luck! Here is more detailed description
Man, I`m really not sure, when I`ll be able to make a good tutorial, so let me describe the process in text. 1. Create a sphere with geometry,...
Hi! Just made spherical surface navigation via unity`s NavMesh: [MEDIA] It was tricky, so for now I have no power to record a tutorial, but be...
Hi! Sad to know, did you tried codeless setup? My asset made for use unity`s good old Input class, if you use new Input System instead, it can...
Just used NavMesh for navigation on spherical world with complex topology[MEDIA] It was quite tricky, so for now I have no power to record a...
Hi, guys! Just want to let you know: I created utility to easely handle random without repetitions, flat distributed random, and weighted lists...
Hi all! If you met any troubles with swipe, you can try my solution - here it is on a github. It`s a bit more complex by the structure, but also...
I searched for the same thing, and found it reasonable to create asset for easy swipe detection, and share it with community. So here it is on...
Same on Unity 2019.2.3f1 / fb SDK 7.18.0
Thanks, it`s a great idea to add such dev manifest, only need to not forget to remove it before release :) Also I has to slightly modify it,...
Thanks for quick reply! Digging some time into docs and vids resolved all current problems. There are still some tricks, for example, to setup...