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I'm having a problem with animating a ScrollRect GameObject. I have 2 simple animations - FadeIn and FadeOut - that smoothly change a GameObject's...
Oh, wow! You're exactly right; changing the gravity to a much higher number completely gets rid of the delay. Thank you so much, Tim! :)
I said I already tried that with a variety of different numbers; the delay never went away on any of those tests. In fact, it didn't even get...
Has this been a problem for anybody else? To specify, look at this sample project: [ATTACH] Pressing one direction multiple times feels fine;...