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Cheers, that's great news!
Hello, Do you have any plans to segment users into A/B groups? Implementation-wise the A/B segment could be initialized in the same way like...
Great news, thanks for the update and for your work :) I've already bought the plugin and it works quite well... some artifacts in my o's and c's,...
Hi, are there any plans to make this plugin platform-independent (.NET)? I'd love to use it in a webplayer/webgl project, but as long as it...
I too am getting strange artifacts with Dynamic Batching enabled in 5.0b17 and older... can you give me the bug URL so that I can upvote / add...
I too am seing this issues, retina iPad mini ios 8, ~1.18ms per frame
Any news about this bug? I got the very same crash report on Galaxy S2 (also Gingerbread)
I'm using the latest Unity (4.1.2f1) xcode (4.6.2).
I'm getting this behavior on both iOS and Android. I've selected Auto Rotation checked Landscape Right and Landscape Left, and the splash screen...
Thanks, deleting the old files helped. It looks like importing a new version of the package is indeed rather buggy.
I also have problems with the sept 27 version; xcode 4.5 won't compile because some header files are not included? (FacebookManager.mm:284:3: Use...
Hi! Are there any plans to add support for the new dynamic fonts from unity4? I'm using a regular bitmap font right now, but I'd like to enable...
Thanks for the info. The weird login flow was probably caused by the FB app having "Use SSO" checked. I'm wondering what the problem with Android...
Also after logging into facebook from the embedded browser, instead of the permission dialog I'm getting the user's feed - on two devices. Only...
Hi prime31, I just bought the Android Social Networking plugin, and I can't get Single Sign-On to work. According to the description it should be...
Doesn't work for me either, and neither does RenderTexture. Some workaround would be much appreciated.
Has this been fixed yet? I tried exporting my project to Android, and rendering speed of transparent objects (with a simple unlit shader) is...
So, flash 11.2 RC is out. Older exported version of angry bots (http://www.freewebarcade.com/game/angry-bots/) dies with "Fatal error: null" for...
I wouldn't mind some (semi)official reply, as this seems like a pretty big deal for Unity... If the engine stops working in 11.2, I can't see the...
I'm getting the same error; google says it probably has something to do with Dictionaries