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Thx all. Correct code: Obj.transform.GetChild(0).GetComponent<Image>.overrideSprite = Resources.Load<Sprite>("Textures/sprite");
I try load sprite before change. Sprite sprite = (Sprite)Resources.Load("Textures/musicoff_icon"); And received same error. But in inspector...
I use next code Obj.transform.GetChild(0).GetComponent<Image>.overrideSprite = (Sprite)Resources.Load("Textures/sprite"); But receive error...