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This started happening for us on 2020.3.35f1/2021.3.4f1 Reproes also with 2020.3.36/2021.3.5f1
https://forum.unity.com/threads/mobile-notification-package.620227/page-12#post-7738212...
I ended up making a custom 1.4.2 version by implementing Fixes an issue where app hangs on startup with both Unity notifications and Firebase in...
We use Firebase cloud messaging and we are unable to upgrade due to this issue.
I can also confirm this issue exists. XCode 13.1 Unity 2020.3.21f1 Mobile Notification package 1.4.2. Upgrading from Package 1.3.2 This also...
I am having issues with configuring the gradle with third party sdks. For HelpShift: A problem occurred evaluating project ':unityLibrary'....
F/art (26313): art/runtime/check_jni.cc:65] JNI DETECTED ERROR IN APPLICATION: input is not valid Modified UTF-8: illegal start byte 0xf0...
I managed to repro the crash (on 2018.4.1f1). I did this by continuous re-starts of the application. As the app was restarting I force closed it...
Yes, that's what it is indicating. The game has not managed to get basic events logged into the Crashlytics events such as AppStart....
We have this issue on 2018.4.3f1 as well Based on our event logs, the player does not manage to properly initialize the game at this point and...
The project also states that one should "schedule" the video player and I think having an example script for basic scheduling instead of "go...
You can do it via script. https://docs.unity3d.com/ScriptReference/PrefabUtility.UnpackPrefabInstance.html
I've noticed that at least on iOS, when using mesh compression (medium) crashes the editor when using assetbundles/streaming assets. Was this...
I guess the 2017.4.7 was delayed? Do we got any ETA on that? While there is nothing specific I'd be awaiting a fix for, it is just reassuring to...