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Took me about 3 months before I got comfortable with the API and REALLY started enjoying it. That's when I got to the point of being able to do...
Yeah I know but Procedural City Generator is a bit misleading. Would be better as Procedural Building Generator. I did not find any pdfs with the...
Also, please remove the term Procedural from your package. It is false advertising as there is nothing procedural about designing a city through a...
Please release some documentation. I have no idea how to work your package.
Version 1.24 We have updated the link to the new Version 1.24 which contains a vastly improved tutorial, several bug fixes and some new features...
Thanks for the nice comments and criticism everyone. We are now also on IndieDB (http://www.indiedb.com/games/conniption) and at the moment of...
[IMG][attach] Introduction Hello Unity Forums! My name is Gabriel Farrugia and I represent FarrugiaSoft. During the last two months we have been...
Version Update - 1.16 We have just released Version 1.16 of Conniption. We have disabled Mission 1 and now the game consists of the Tutorial...
[IMG] [attach] Introduction Hello Unity Forums! My name is Gabriel Farrugia and I represent FarrugiaSoft.. During the last two months we have...
Great job. I truly believe a game like that will set you for life. If not from direct financial contribution, it will certainly score you the...
You should really consider changing your team name. Maybe its just me but my brain doesn't give me the motivation I need to even hover the mouse...
This game has come a loong way ^^
Yes it will :) It will work for any mesh.
Bump.
They do not appear of out nowhere, they get triggered by nearby fire sources :).
A water element for the game, in which fire particles can be turned off by shooting a stream of water at them. Perfect for fire-fighter type games...