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Also spent 45 minutes building a new project listing only to have the 2 factor authentication erase it. Giving up on connect. Beta or not it...
I am using unity 5.6.5p2 and am getting excellent results everywhere except on iphone X. The lighting rendering is completely different on iphone...
Not sure where to post but this seems applicable . . . Been trying to get On Demand Resources working on Testflight. Works in xcode but crashes...
Good information! Thank you! The first one looks like it doesn't support Android. Thunder does look promising but still down the road. Supposedly...
from Photon's documentation: 5. Features & Maintenance Unity does not seem to give much priority to their Networking implementation. There are...
I don't see this on the roadmap anywhere. Is there a ticket for this? any sort of projected eta?
any traction on this? seems like a block on any serious product releasing is unet supposed to be a toy? be nice to get an ETA now to see if I...
Have this same problem. Am able to get around it by right-clicking next to game tab and opening a new game window using Add Tab, then closing the...
upgraded to unity 5.2.2p3 using xcode 7.1 Switched on the internal editor services for unity ads - made new project on new dashboard. Turned on...
Shoving GooglePlayConnection.instance.connect (); into a coroutine and giving it time to finish did not work for me :( Going to remove from...
thanks - will put the hack in place. was hoping not to have to parse pages and have someone sum it up. :) If this doesn't work I can live without...
Hi Been trying to wire up the google play achievements and leaderboards. Followed the documentation - twice. keep getting GooglePlayConnection...
Hey all Just went Live with Bivball! It's running Unity 4.6.5p3 and was approved yesterday. Was quite a journey to get to deploy. I wanted to...
4.6.5p3 Mac dmg seemed to work as usual. At least on my project the build times seem vastly improved with this patch
thanks! I read this yesterday and missed the formula. Way more accurate.
Have run what turned out to be two tests. Observationally, Apple seems to be decompressing the ipa file grabbing the binary and then encrypting it...
So I am down to trying to squeeze out space for a .ipa file. Have it down to 86.2M on submit but Apple's unwinding and encryption makes it 115.8M....
So I see a discrepancy about ads being throttled per user per day. Nikkolai says limit Heikki says no limit. Please clarify what is the actuality?
@JoshPeterson 4.6.4p1 Regression on Parse. That same test file I sent you from case 669983 fails with EXC_BAD_ACCESS at IL2CPP_RUNTIME_CLASS_INIT...
Should we still be expecting p4 today? with the dot release scheduled for Friday?