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thank you for reply. i send bug report to Unity. number is [ 935042 ]
Hi I tried Unity2017.2.0b4 WebGL build. However, there are two errors and a build is not created....
solved. When wait processing was put in front of "Shader.Find", it worked properly. thank you for reply!
If "Always included shaders" is not used, is there a specification that can not load custom shaders from assetbundle? In my software, it is...
thank you reply. i tryed it's solutions. i use this code. var rs = obj.GetComponentsInChildren<Renderer>(true); for...
hi. i made windows and webgl platform assetbundle. assetbundle in custom shader. It is not included in the built software. In WebGL, shader...
Sorry. I was able to fix it myself.
i use Unity 4.5.5p1 and XCode 5.1.1 or 6.1. export xcode project, then add opencv2.framework. but build failed, have Linker Error. ld: warning:...