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Hi Trevor, did you ever figure out what was wrong? We have en project that crashes with the same message in like 1 in every 20 tests (seems to...
None of your if-else path are execute if the y position of your plane is between 0 and 3, which in case 1 and 2 leaves speed at it's default...
You just want the extra SVN commit :-).
If you make an encapsulating sphere instead of a box, the distance the camera must be from the center to show the entire sphere is: distance =...
In the mesh, but it's called bindposes now instead of bindPoses (just to be evil, I'm sure :twisted:). As a bonus hint: while the build-in search...
MeshFilter's were deprecated some time ago. All the old filter functionality has been moved to the renderer.
There isn't any preference you can set, but you can code it from script. Put this script into Asset/Editor and it will remove the calculate normal...
You can make the cursor not blink by setting cursorFlashSpeed to zero and you can make the cursor disappear by setting cursorColor to 0% opacity....
You also have to remember the depth buffer, and if your using AA the back and depth buffer takes up even more space. 1024x768 at 2xAA will take...
Just do myNetworkView.RPC("MyMethod", networkPlayer); It's documented at the bottom of...
I can see none of your code snippets that does it correctly. The GUI.Windows takes a function pointer as it's 3rd parameter and it's this function...
Hi zumwalt, I think you have misunderstood GUI Windows, they are containers for other controls, and they reside on their own "layer" above the...
I prefer to go the other way (so to speak). That way the slider value is the value you actually want to use else where. public float slider =...
The trick is to check the cross product between the 2 vectors. In your case forward and relativePos (which isn't actually a position but a...
We have this as well and it also affects a stand along build. Whenever one of those "you got mail" messages from outlook pops up our game crashes....
I did a few tests and there does indeed seem to be a bug in the serialization system whereby you can lose some type information. Since I'm...
Actually UTF-8 is perfectly fine for Russian, trust me I know. Behold Palestine in all it's russian glory. Sorry could resist, I'll crawl back...
You'r probably thinking about this one: http://forum.unity3d.com/viewtopic.php?t=6969
The script attached to the first post in this tread and the one on the wiki are both fully up-to-date.
I've updated the LightMapper. Fixed a few errors that would in some situations add negative light to a texel making it darker than it should be....