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I posted a shader issue yesterday here http://forum.unity3d.com/threads/issue-with-shader-on-htc-one-m8s.389807/ I did think what I was getting...
Thanks for the info. I've updated the shader with the first example you've shown and indeed it is now equivalent to >0.6. I also remove the +0.1...
I'm not sure if this is the best place to post. Although this is a shader issue it may have more in common with Android specifics.. I have found...
Indeed I was adding the scene to the build and I needed to add that to a new asset bundle. Once I have loaded the bundle containing the I can now...
I'm currently investigating asset bundles and I was wondering if anyone had experience with them. I've created a scene with some cubes with...
I've just released my first asset. It's free. The Debug Un-Logging project provides a way to remove instances of calls to Debug.Log. This will...
I'm attempting to do a de-res effect to the UI as part of a transition animation. I'm using a texture containing an alpha channel which is used...
I gave it a go and sadly it didn't work. I think I'll just export everything as a .fbx file and go from there. It does have some advantages. If...
Is there a way to only import certain meshes from a .blend file? I've created a very high detail mesh, with over 300,000 polys, and use this to...
I noticed in a lot of the live training videos the panels are used as containers and the alpha value is set to 0 to hide the image on the 'Image'...
I'm just starting out developing an Android app and I've been doing some experimenting. If I use an HDR camera I need to set my SDK version to 4.3...
I have a special scene which acts as a debug overlay displaying various internal stats about my game. I've put a few OnGUI buttons onto it,...
Never mind... It does work. It just doesn't display in the Editor window. With the UNITY_MATRIX_MVP line added in the Scene window does show the...
I'm trying to render an object using it's uv's as coordinates. I want the object to appears as a 2D overlay. I can make the object render,...
I've been trying to output a world normal from my shader however the lighting is always wrong whenever I write to o.normal The documentation...
Thanks for the great support. Looking forward to trying this out the next version.
I've attached a example project that demos the issues. There is a signal script, called ActiveScreen.cs, attached to each GameObject that acts as...
I'm struggling to get current button focus and highlight to stay in-sync. I have a couple of layouts, one is deactivated. I use a button to...
That works. I just pass null as the second parameter. The script looks like this using UnityEngine; using UnityEngine.EventSystems; public...
I've been through the UI tutorials and everything looks great. However they didn't seem to be anything covering how to navigate between screens....