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Oh wow, yes, that was exactly the problem! Here's the magical setting for anyone who's searching for this solution in the future: [ATTACH]...
Thanks for following up! I tried two things: 1. Legacy cubemap (Create > Legacy > Cubemap) using a sample texture, and 2. Variety of EXR cubemaps...
I'm trying to add a reflection probe that uses a custom cubemap. Using a new HDRP project and Unity 2022.1.15, when I add a custom reflection...
Ok, this issue is now officially repro'd as a perf regression bug, which was broken in the transition from 2021 to 2022, and still broken in 2022...
Ok, here's a terrible hack to work around this broken shader, until they get around to fixing it. It's truly terrible, because it makes iterating...
@WiseAX yeah, it looks like this breaking change is related to the SRP Batcher, which is a related but different beast - as far as I can tell, the...
Yeah, bug report submitted with a repro project - but I'm hoping someone in the community has run into this and maybe has a workaround?
(Moving from the HDRP forum because this looks like a Shader Graph bug) I've been experiencing a big perf regression after upgrade to 2022,...
Bump. Just wondering if anyone else is running into this? This seems like a pretty serious regression.
Ok, I see now how this works. In case someone is googling for this in the future - in short, the low/med/high choices is a way for quality...
I have a test project started in 2021.3.2, which I upgraded to 2022.1.5, and now GPU instancing with instanced properties is broken....
I'm trying to wrap my head around HDRP quality settings (LOD, shadows, etc). A new empty HDRP scene comes with three quality profiles (HDRP High...
Same here :) @Tautvydas-Zilys - is there any chance this might get backported to 2020.4 LTS? :)
Also seeing this native crash, with standalone player build on 2020.2.4f1, with crash reporting enabled. Looks like a crash... inside the crash...
Thank you! A processing delay sounds very reasonable. It's the combination of that, plus lack of user feedback, plus missing documentation, that...
I have to agree with the previous poster - trying to set up analytics on a new project is incredibly frustrating, since there is no way to tell...
Ping - just curious if anyone is seeing this on alpha fadeout as well? (Or not seeing it?) It happens for us in the editor, as well as in release...
We just upgraded a project from 2019 LTS to 2020.2, and TMP from 2.0.1 to 3.0.3 I'm noticing one bug with rendering of inline sprites. It happens...
Just curious if the fix is being backported to 2019.2? The changing storedHash bug is still happening in 2019.2.17f1