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Let me refer to https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/BuildTargetGroup.cs. In this source file you will...
Because iPhone is the exact same value as iOS, but no longer in use. They usually don't remove values as such, only tell the user they're obsolete...
Any news on this? I'm on 0.13.0.0, and also seeing high idle CPU usage in my Unity editor for some reason.
As I understand it, when you select any of the targets in Build Settings, you technically select a BuildTargetGroup, i.e. Standalone. If that...
Seems weird that you wouldn't be able to. In the message you made before you edited it you should try to make a wrapping class containing the...
Are you sure the file type of your hfba_25 file is recognised in Unity as a TextAsset, when you browse towards it in the Project view? This can be...
Thanks for your reply, but I'm kinda looking for a single-scene load mode, to reduce memory pressure and performance stress on Android phones.
I work with deserialization a lot, but I can't say I have been working with the JsonUtility and deserialization of derived types that much. Maybe...
Oh, and on the topic of derived classes: you might as well just try it out for yourself, but if something's public in a root type, it's still...
Use File.Exists(...) to check if a file already exists. If you wish to write a Json file, you'd do something like this: var class = new MyList();...
Hi, I'm currently looking into building an application which uses several scenes as different sections of the app, which are switched at...
https://docs.unity3d.com/ScriptReference/30_search.html?q=scenemanagement The first three entries are linking to the same item title, all...
In multiple entries in the documentation, use of the enumerations BuildTargetGroup and BuildTarget is confusing as both seem to be very similar....