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My "Local" axis's are not acting appropriately, the X and Y axis's are never local, and yet the Z axis is. I posted this in the Answers section...
void Awake() { actionLine = new VectorLine ("ActionLine", linePoints, lineMaterial, lineWidth, LineType.Continuous, Joins.None);...
Hey Eric, love the asset, however i keep getting the error that the shader wants normals, but the mesh actionline doesnt have them. I tried using...