A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I posted this in the General Graphics subforum, but I think that might have been the wrong place to ask for help as the problem isn't...
Hello, I've been using Unity 4.6.1 for my project up until recently when I decided to try upgrading to Unity 5, and I've been having unexpected...
I haven't tested this, but I think you're looking for something like this. It's basically the same thing RavenMikal suggested. Sorry if there's...
One sentence is a lecture? I was just reinforcing what ung was saying, since wolfer seemed to be coming up with reasons to not use code tags at...
http://docs.unity3d.com/ScriptReference/Collision.html If you want something to occur on collision, you should use OnCollisionEnter(), there is no...
Oh no, I create the audio sources via script, and reference them with audio source variables. I understand what you meant now, there would be...
Does that apply if you have multiple sounds that need to be played from one object, each with different properties such as roll-off type, roll-off...
Oh okay then... here's an example which you can edit to suit your needs. ReadMore nextTime = GetComponent<ReadMore>(); nextTime.something=1; If...
That's because you're doing it wrong. Although it was mentioned in BoredMormon's video, you can look here....
What line is causing the error? I'm assuming it's line 14, and I'm guessing you want to check the tag for the colliding game object. If so, it...
You should leave the contents of your original post even if you solve it shortly after posting, in case someone else has a similar problem or...
I understand where you were coming from, but I just wanted to point Legosdoctor in the right direction for the future.
Although KelsoMRK's suggestion will get the job done, It would be best if you just created a pool of objects, and then recycle the objects when...
Your syntax is wrong. You are using parenthesis, when you should be using curly braces, to enclose the lines within your if-statement. It should...
Wow, you're so immature. The fact that you can be so disrespectful, and continue to post threads looking for assistance blows my mind. Grow up.
renderer.material.shader=Shader.Find("Transparent/Diffuse");
This would be a good place to start, you will find your answers and much more. http://unity3d.com/learn/tutorials/topics/scripting
What? Are you asking how to give your character hit points (HP)? If so, just store the HP as an integer in the appropriate script, then decrease...
This might not be the best, or most efficient way to accomplish what you're looking for, but here's what I came up with. You could create a grid...
Your original post told us more about how you dislike Unity than what the actual issue is, or providing relevant information. If you're so...