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Am I understanding correctly that you can't use events in Timeline at all without using signals? I've read the explanations about why signals work...
Just chiming in to say this bug hit me hard as well until I found this post. Using UIBuilder I placed a listview that would be invisible due to...
It's 2020 and this is somehow still a bug in the engine, and one that I run into pretty often. It hurts most when deploying builds to testers...
Not having native support for detecting continuous input is a large stumbling block for those coming to the new system. I spent a while trying...
The movement in this feels less than ideal. I ended up modifying it to be smoother and fixing up the animation script to support full analog...
I've done some research. It seems that writing a custom Locator with this functionality wouldn't be too hard. But before looking into that I wrote...
Bumping. It'd be nice to get an official word on this. @unity_bill ?
I tried this and it failed to load every time. Address was not found. Loading by label in this way worked fine. edit: Took a look at the Resource...
Currently, we are able to load a group of assets using the label key. But it'd simplify certain workflows to be able to address groups of assets...