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We're using custom DLLs to handle our backend code. Does the Pro version include a regular .NET 3.5 and Unity DLL to be used in custom projects?...
Hi, thanks for both the unsafe manual and the design-time collider fix. Both worked like charm! Thanks for the awesome support!! From my POV we...
The Terrain Volume Collider does not seem to work in the scene view. I can't figure out why as the component itself seems to be running/executing...
Hey, I continue to get the message that Cubiquity is not using the unsafe version of the library. The 'unsafe' directory contains a readme...
Thanks! I actually ran in a more problematic issue. We're using Perforce and when editing a terrain the .vdb file does not get checked out and all...
Thanks for the quick reply! Right now we're quite happy with Cubiquity and even got it working smothly with the A* asset:...
Hey, I just bough Cubiquity and quite happy with the performance. However I had to manually copy the libraries to Plugins/x86 . Doing this I...
One of the reviews stated that Mole Engine is a "purely procedural Voxel engine which runs completely in the game view and not in the scene view"...
Hi, I setup the user and logging works fine for me (p4 login). As repository URL I simply used the server:1666 format. However I get the...