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Just as some supporting information, we had this same issue. Like patrickf stated, catching the exception and inspecting the LoaderExceptions...
When trying to load Mesh objects from an Asset Bundle on a player built on 2017.3.0f2 I get spammed with errors about corrupt .cab files. I have...
@scrawk We have been happily using your water since you released it. Now, we would like to use HitBox's volumetric lighting, but it requires...
Hey, I asked a while back about Linux support, is that still on the radar? You mentioned needing to get Android out the door first, sounds like...
I know you mentioned that you would eventually add support for Linux. Do you know what kind of time period that would be? I'd like to try using...
Oh, and same goes for Android. Not supported... Not sure what platform(s) are supported. :confused:
I looked into this a bit, as I could not find any documentation. If you go poking around in UnityEditor.WindowsStandallone.Extensionsions.dll you...
If I had three thumbs to put up you would get all three.
From the docs: "Typical use of ShaderVariantCollection is to record the shader variants used during a play session from the editor (under Graphics...
I tried to do this as well. The problem, as I understand it, is that at build time Unity doesn't know you want a transparent variant. So it gets...