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OMG. Every newbee use Unity Answers when google anything about Unity. This forum is unreadable when you need to find quick answer.
Ads does not show and I get error = build for iPhone UMSWaterfallRun failed to load an ad with error (UMSAdapterLoadErrorLineItemTimedOut) and...
I have same problem for 2+ year, since google play started showing ANR
Thx. I need find all assets in project upload all assets to memory (by chunks I guess even with 64 gb ram) call...
I did not update unity version. All team members use exact same unity version
It makes me mad every day. SerializedFormat [ATTACH]
Thanks Wrote extension methods public static int AddLayerToLayerMask(this int layerMask, int layer) { return layerMask | 1 <<...
Why not to adapt classic games to Unity "architecture"? Components, MonoBehaviours, canvas, etc? I only see source files on 1500 lines, it's a...
Is there anyway to disable safe mode global and load as usual? Project reimports everytime when exit safemode
it's lame that you do not have device to test your own plugin. Many crashes with your plugin on Chinese devices. Sorry. Unfortunately, we already...
it's on phones without google services. Also when google play games is not installed - it's spam popups to install.
Crash on latest version java.lang.NullPointerException: GoogleSignInAccount must not be null at...
What does it mean "use defaults"? where does store defaults settings? [ATTACH]
Link is broken (same above) should be https://catlikecoding.com/unity/tutorials/pseudorandom-noise/value-noise/
https://github.com/Unity-Technologies/UnityCsReference Last changes 12 months ago. I need unity 2021 version. Unity, can you update?
It seems bug when I select "Play mode Script" - use existing build, Awake does not call when loading asset.
I'm trying to load asset via handler = assetReference.LoadAssetAsync<GameObject>(); handler.WaitForCompletion(); In playmode in editor. But this...
Can I upload code to public github to easy access and inspect? I mean, will I break any policy?
Is possible to validate track player data (target object) or override editor? I use [TrackBindingType(typeof(UnityEngine.Object))] to support...