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Hi, Just wanted to inform you that there appears to be an issue in the core enumerateMediaDevices() preRun() code as of Unity 5.4.1f1 in some uses...
Hi all, We ran into this this week, and as we have multiple plugins / legacy logic / etc. that relies on this behavior, and we didn't want to...
Also seeing this in 5.1.1p2. Tried adding it to link.xml and that did not help. It would appear that whatever the team did to fix this issue in...
Quick check-in, is 5.0.1p4 on track to release today per the usual weekly schedule? We're awaiting some fixes there pretty eagerly, but if it's...
@JoshPeterson - any update if this has been looked at internally yet? We're being affected by the iOS SSL bug and various other bugs, none of...
Hi @JoshPeterson - sorry for the delay on this; we now have a bug report submitted with a repro case project using latest 5.0.1p1 il2cpp. Case...
@Graham Dunnett - is there any information you can offer as to when the next final / non-patch release will go to the public for Unity 5? The...
Is there an ETA on when this will be? It's really, really affecting our business to not be able to launch on Unity 5 with a web player build...
Hi, Thanks for this update. Unfortunately in addition to the parse breakage there is another breakage with MonoType::get_DeclaringType called...
Hi @JoshPeterson - sorry for the delay, finally got this submitted for you at http://fogbugz.unity3d.com/default.asp?680379_0u3me3lnjsne1sj6 - I...
Is there an update on if this is getting fixed in 4.6.3p3? I can confirm this is also affecting us as of 4.6.3p2 / is a blocking issue for 32-bit...
@JoshPeterson is there any update you can give us on the progress / remaining work / ETA of MakeGenericType support? For build size, build time,...
Beautiful. Thanks for jumping on this so quickly. As an aside, I also responded to your request for Facebook app access on case 670080 - the app...
Hi guys, Thanks for the work so far - unfortunately while Parse no longer hard-crashes the app, it is still completely non-functional (can't even...
Thanks for this update - either now or when the time comes, can you provide a specific list of the known outstanding bugs with Parse so that we...
Awesome, thanks for the details! Much appreciated :)
Just wanted to chime in here again / reiterate how critical this is for many of us. *Any* sort of communication of ETA, an explanation of why...
@Lucas Meijer / @joncham - was anyone able to determine a) if there is a workaround for this issue (case #670080) and / or b) if a fix will be...
Hi @Lucas Meijer , I just submitted a bug through the Editor with a reproduction project where the details include my forum name and a link to...
Also is there any current workaround for the above bug? Would love to get our games out without having to wait another full patch cycle for this...