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Yes that would be much appreciated, currently it is a pain in the ass to build the package, I can't afford to actually build the player non-stop,...
I did some more digging on the lengthy compile times in my project that appear to be a result of DynamicDecals. I made a post earlier some time...
I'm not sure what to think anymore.. i reverted the change, slowly reverted one by one, and eventually ended up back to where i was, and i dont...
Yah it is definitely because of the latest upgrade, I reverted your changelist and now im back down to 30seonds (was at 3 minutes 30 seconds...
Rather strange, i dont change anything, i just click build and run , many times in a row and still continues to build the uber shaders as if teh...
Hi, i just got the latest version and noticed that now my build times haves increased by more than 1 minute, I looked at the editor.log and found...
I'm using the latest version from the asset store. I will look into this again once a new version is available publically and stable on the asset...
Hi, I spent over a week trying to use your asset and I have come to a conclusion that is unusable in any shape or form. 1. The fact your package...
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Hi, I'm trying out unature and I think it is pretty awesome so far outside of one major issue. When the terrain is made, by default it is 20km *...
:) Good to know that is in fact what you are doing (I didn't have time to look at the source code, was going by the comments). Aside from the...
Again, instancing is great, I just dont see why you have to instance in forward, and pay the cost of lighting each decal, versus only paying the...
GPU Instancing i assume is only happening to instance render the bounding boxes used to project onto surfaces. While yes gpu instancing of that is...
I don't really see how the projection box depth will solve any of this, the moment it is behind any grass it will get projected onto it. I dont...
Hi, I found another issue with the decals rendering the grass rendering with the default unity terrain. It looks like no matter what layer i set...
That is what I'm currently doing, just a bit annoying to have a large spike at the start of your game scene load...
Hi, After the upgrade I notice a huge spike in terrain rebuild mesh vbo on the first instance of a decal being allocated which causes a huge...
iOS Internet Connectivity allows your game to receive updates regarding the internet connectivity of your devices. Use this if you are looking...