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Do you know if this will work with VR? If not, I would definitely love to test it out. I own a Vive. :)
I would have no problem doing this, I'd much rather do it that way than have server side code exist in the client.
Is this a feasible way of not having the client know how the server does things? Imagine the following: [Command] private void...
Thanks! I'll see if I can get it to work now.
How about using the offline camera rig as online rig when the online scene gets loaded? So you just move the offline rig to wherever the online...
So if I get this right, you connect to the server, you login, select/create a character and then destroy the character selection/creation scene...
You can also change the depth of the online rig. On the Camera component there should be a "Depth" property/field. The offline rig would still be...
Are you still preventing the "Ready" status from being sent with this solution?
The title says most of the story, really. What I'm trying to achieve is having a staged login system (Main menu -> Login -> Character Selection...
Add a script to the offline camera rig and a method which overrides OnStartClient and disable/destroy the Offline camera rig. This allows the...
It's not this game perse I just like the visor-like effect it has. I could have posted a screenshot of Borderlands, Dead Space w/e here. It's just...
Sadly I do not own Unity Pro. Any other ideas? Or how I might get the equivalent of a rendertexture on Free.
Which is why I wanted to do it with a shader that warps the camera view or something along those lines. Anyway, I'm at home now so I'll see if...
I have yes, but that didn't give me the result I desire. As a Button element only has 8 vertices it looked really choppy. I'm not sure if adding...
Hi, I have a thread open over at the UI section of the forums but was directed here as it might be doable with a shader. Thanks in advance for...
It's not the first thing I've done with it though. :P And part of it's intended functionality is to be highly customizable.
Will do thanks!
This sounds like a cool idea, might give people some motivation to develop new controls which might then get adapted into the engine?
I'm looking to create an effect like this [IMG] I was thinking about using "projection matrices" or something like that but I have no clue how...
The way I get sharp text is by importing my fonts at size 500, in the text object I set my font size to 300 (which is max) and then use the scale...