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Yeah, I just shut down and restart Unity every time it happens to motivate myself to do more but right now it happens too much so I am taking a...
I am lost. I have no idea what is going on. I can take any scene and work on it a few times and baking goes well. After a few bakes it stops...
Hello I am looking into getting better at texture creation both traditionally (photoshop) and otherwise PBR/Shaders. I would like to know what...
I don't recommend using that as solution at all, if it works it is just a quick fix but it will also increase baking time in my experience. In...
Generally you would still need a light source that cast shadow, as far as I know a HDRI doesn't cast shadow. Some people know a technique but not...
Could you confirm what @aliyeredon2 said about scaling the object? I was told previously that scaling is same as increasing the quality in...
Yes, but you are better off creating your own. Custom made are more reliable and superior in their quality. You will avoid black spots more, black...
Is it because the mixed mode already baked the light and that is why there is light, have you tried re-baking it? And if you do, try the plane in...
I don't have time to run tests this time around but it looks like your door is higher up with a gap, so the light will get through under it. IF...
Hey This one is a hard one to help with. I know of someone who replaced the shader to cast shadow. And I know someone said it doesn't cash shadow...
Hey This is called Light bleeding and happens for many different reasons. Some reasons from the top of my memory are: 1. Not having UV maps or...
Did you create your own UV for lightmaps? Did you make sure they don't overlap? Did you click preserve UV? Did you generate the UV through Unity?...
Did you look at this? https://docs.unity3d.com/Manual/LookDevEnvironmentShadow.html Maybe it contains some answers.
No, thank you for validating my experience and thank you for asking the question. It is always good to know when we can help each other out.
Hi I was told that after the latest update the lighting is broken in the Zombie Game Asset store, and I was wondering if this was being updated...
If you are doing real time lighting and baked lighting, you should try the different lighting mode. And if you are coming from previous unity then...
I don't have an answer because I don't understand the issue. But I do want to point out that using the Subtractive Lighting Mode under Lighting...
I have no idea if I understood you correctly, but based on what I understood this is my reply. Don't use subtractive, use one of the other...
I might remember wrong but I think it is related to the model size when imported versus unity scale. In this case 1x1 meter unity cube vs a...
Did you add second UV Map to your 3D models for the lightmapping to be baked into the texture? Did you make sure the unwrapping is unfolded and...