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Hi folks, I had a weird bug that popped up over the last couple of weeks - my addressables no longer had write permission. This means that I...
Hi @xDayhawk , it really was apparently caused by a shortage of fill for the bannerAd placement. I personally suggest you swap to a different ad...
Hey there, I've heard a lot of talk about how implementing your own custom Update function into a Unity project can help reduce a lot of overhead...
So turns out he never updated the Github beyond the first episode, but some lovely user by the name of chaseguyer created a pull request with the...
Hey there! Thanks for the input. I'm a little afraid of trial and error, even with a low limited number of tries, as I've tried that approach...
Very useful video, thanks! It's nice to know that I was pretty much on the money when it came to the two possible strategies (grids and...
Clarification - I can think of two ways to spawn gameobjects and prevent them from overlapping with existing objects, but they each have serious...
Thanks for the help Jeff, after implementing the code as you suggested, it worked just fine :) I have to note, though - the reason I did not use...
Really? That's really strange! That's the method I've been using all this time. In my starting scene I have this script that initializes remote...
I am using remote config and most of the time the game works as intended. However, in some rare cases it seems the value of all integers I'm...
I can't believe I missed this. THANK YOU for saving me time fiddling with new functions to an already working system :)
I know it's been years, but did you find the answer? I'm also using Google Play Services successfully, but GetServerAuthCode does not return the...
That worked! Thank you so much! As you stated, the correct line I needed to add to Proguard was: -keep class com.yasirkula.unity.NativeShare {...
Oh, sorry, my bad :) I tried changing to the format you described, but the same error repeated. That's weird because I don't think the class has...
Hi, thanks for the reply! Unfortunately, the error repeated even after adding the following to the Proguard file: -keep class...
Hi there, I'm reluctantly building my game with R8 Minify, and using a Custom Proguard File to make sure my packages are not ignored and are...
Hi! Thanks for the help! I actually achieved the wanted effect without needing to raycast or make many significant changes - all I had to do was...
UPDATE - I figured out why I was unsuccessfully getting data - I was missing the FetchConfigs method. Since I don't want to use any optional...
Hi there, I recently migrated from Unity Remote Settings to Unity Remote Config in order to avoid the config limit. I only have the two initial...
Happy to say I found a reasonable solution. The code is quite complex but the logic is something like this: Have a static list of all objects...