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For those who still face the problem, here is what I found later: It was caused by UltraLeap software I had installed, for some reason it breaks...
OMG, 6y later it still works (custom URP based shader in ASE). THANK YOU MAN!! PS: here is another thing you may miss and can work without...
Don't repeat my mistake: use OnAudioFilterRead() exclusively on objects that have an AudioSource attached, or it won't work.
Clearing browser cache helped. Unity 2022.3.13f1. All projects settings by default, br compression settings added to the server.
Same here, Unity 2021.3.14f1. At least I'm glad to hear that the problem is not just on my side.
Fixed in latest Oculus App public test channel: https://github.com/oculus-samples/Unity-Movement/issues/2#issuecomment-1322870514
For some reason hands tracking is not working anymore in Unity editor. Tried with Quest Link and with Air Link. Tried in a clean project with the...
Same here (Unity 2020.1.4f1 and Android app). Solved by using "file://" (or "file:///") in the path: var filesPath = "file://" +...
I had similar problem, could not drag and drop any element in Unity Editor (hierarchy, project, etc). Explorer.exe process restart helps.
Yep, it works. Unfortunately, Unity disable custom command line arguments for external editor (code.exe) and because of this on each appeal to a...
Same here. No *.sln; *.csproj files generation in latest Unity version, which is critical for Sublime Text users. I cannot find any solution...
Yes, bug was solved in Oculus Runtime 0.7.
GTX Titan x3 (SLI off) Older Unity versions, before v.5.1, have no own integrated VR-mode, and are using the Oculus Integration Asset, so there...
Similar problem here, with the clean scene: http://forum.unity3d.com/threads/ovr-error-code-1003.332660/
I have same problem. DX11&VR mode enable/disable did not help. Service restart did not help. Empty scene with several transparent spheres. OVR...