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LINQ is a functional programming library for C#. I love that you used it to show how you can do a F# thing in 1 line. The reason for talk about...
C# and F# are different in that regard. In F# the build order matters because it's a 1 pass compile as opposed to the multipass that C# does. So...
Because we can. More seriously, F# is better at certain things, C# is better at different things. I happen to love F#, and prefer it to C# for...
How do you determine build order for the script files? Or are they not allowed to reference each other?
Download link has been up since at least 10AM EST or so this morning, so I am glad I beat the rush. Haven't run it yet, but won't be able to touch...
If you are using Visual Studio you should be able to use a Nuget local repository to do this. A Nuget package can contain arbitrary content that...
The MMO Ryzom did this extensively and it was a lot of fun. You don't have unlimited mana, but adding things to an ability would increase it's...
Thank you. The menu item attribute was the key that I needed to figure it out :)
Background: I am making a Visual Novel, and am using the Hierarchy to store all the data for it. So I have: The Play Scene I Line 1 Line 2 Choice...
Transmitting something over a network is at least an order of magnitude slower than transmitting it in thread. Sometimes many times more than...
And is slow. So very slow. You really don't want to include the network and serialization for debugging an app if you can avoid it. Especially a game.
".Net 3.5" actually runs on 2.0, it's mostly compiler/language improvements and extensions, not real .Net changes. .Net 3.5 basically just...