A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey @maayanc. The answer to your question depends on the way you mark the objects for outlining. If you use layer masks, than number of meshes...
I would actually suggest against saving the game state in any of the OnApplicationQuit/OnApplicationPause/OnApplicationFocus callbacks. The...
Hello @JokerDen, I actually didn't look much into other implementation options. The approach taken in the library is more like a brute force....
Hello @SFXMartinTuor, the library uses R8 (one byte per pixel) format for render textures. It might not be supported on some platforms. I guess...
Hey @MadMonkey119. Thanks for the feedback. I'm afraid there is no easy way to achieve what you want at the moment, as outline feature knows...
Hello everyone! A new patch with some bugs fixed and minor improvements is out (v0.8.5). Thanks for your feedback and ideas! Added Added support...
The alpha test feature relies on _Cutoff shader param of the material used by the sprite. If the is no such param, it uses Alpha Cutoff value from...
It's been a long time, but at last a new release it out with some improvements: Added Added support for URP sprite outlines (#28); Enabled...
Hi @Yurijh. The Depth Texture is needed if you need outlines to respect depth (there is corresponding flag in outline settings). If you don't use...
@RealMTG did you try using the library layers (i.e. OutlineLayerCollection scriptable object)? If not, give it a try, because based on your...
1. You have to add game objects you want to outline to the layers via script. I believe there's a component for this as well. 2. First of all, if...
@Varesian I'm sorry for such a long delay with reply. This seems to be a Unity issue (or maybe works as expected). To avoid losing data try...
Hello @RealMTG, Outline layers (OutlineLayer class). The purpose of it is holding outline settings for a group of objects + holding references to...
Hey @Varesian, thank you for the feedback. The depth testing for URP should work (at least it works for me). I have to test for the inspector...
@davidla_unity, is there any ETA for the fix? We need at least the ability to set download timeouts for the remote catalog.
This is a problem indeed. This is one of the reasons we have to avoid using Tasks with addressables in our project. Another issue is no support...
Hello @Dohako, this is most likely an outline settings problem. Which component do you use for outline rendering? Could you attach a screenshot of...
@jrmgx here's the github issue for this task: https://github.com/Arvtesh/UnityFx.Outline/issues/28. The changes are already in develop branch, so...
@jrmgx, URP version of the library doesn't have full support of sprite outlines at the moment. It's not a bug, it's just not implemented yet. I'm...
Hello @jrmgx, it seems you do everything correctly. If it doesn’t work, it’s a bug. Could you tell me which outline package you use? And what is...