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Ah, thank you! I just felt lonely with so few replies and likes. lol I think the issue has been resolved. I could log in my UnityID account. I...
Thanks! I have read it before but concluded it couldn't help me organize the inspector. If I haven't missed anything from the documents, the main...
Today's update may be the last update about the case. Not many of you are interested in it anyway... First of all, just when I thought I will...
Today's update: First of all... I have finally received a reply from the Customer Experience Team yesterday afternoon, after I have posted the...
But how? How to prove something that does not exist? Without knowing the proper way to prove myself innocent, I repeated the points from my...
So another week has started and here is the update... Sadly I haven't received any support response in my mailbox. Just before the week started,...
Wow, that's unbelievable! Now I'm aware that I may also get banned from their support because I'm actually quite mad at them. I repeatedly asked...
It is funny that I was using Unity as an individual and they suddenly think I'm using it as a party and need to purchase a license. And it is...
Tl;dr Unity just lost a customer. So, Unity has just reminded me why I don't use subscription based services - because it is possible that you...
Yeah, I hated subscriptions because of the same reason as yours. But I guess we have to clear up our mind. If you don't use the program, you...
No... I guess... I have tried adding an almost-empty scene before the main scene before. Theoretically Unity can load the first scene quickly and...
Yes, I have tried the game and it has no problem. It is quite fun indeed. You just need to change the descriptions to look professional. :) By the...
The game looks fun. But it is not a good idea to mention another game that's not made by you on the description. You acknowledge your users other...
Theoretically, you can make any game you want with Unity. So I don't think it is appropriate to post a game in "made by Unity" just because it...
So, in short, this is not really a bug. This error was caused by having 2 support-v4.jar/.aar in the same project. Remove one and the error will...
Anyone please? We need a way to update products in runtime. Or should I submit a request for that?
Still waiting for help:)
Hi everyone, I wonder is there any proper way to update the products after UnityPurchasing.Initialize has been called once before? Our app is...
Thanks jhkimblue. I hope I have the time to report that but we have a very tight schedule right now. What about Unity 4? We are using 4.6.8p1.
Yes, we have the same problem too after updating Unity. Simply adding "if (eventData.pointerCurrentRaycast.isValid)" doesn't fix it. I have to...