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Looks like they enabled bilinear filtering for textures and used alpha test/alpha clipping/cutout shader for the material.
In that case you could use InputAction.triggered and InputAction.ReadValue<>(). InputActions fields are drawn in the inspector by the way.
You could use Keyboard.current.space.wasPressedThisFrame.
I've used this script https://gist.github.com/nicoplv/e6253677d5bb2841b0451d308923c232 and manually changed IMGUIContainer top shift to a negative...
Disabling some effects in PostProcessing\Profiles\PostProc_Default could help.
I have the same situation. I was contacted by an intel person to collect shipping info, and in the beginning of August I was contacted by...
Thanks MindFreeze! I hope you will like gameplay too :) Also images should be visible now in FF and other browsers.
Thank you! Looks like images are working only in chrome. And I can't fix it, because forums keep telling me edited post is spam o_O
[MEDIA] Hi everyone, Please, check out my little game called Road Crash Racing. It is endless runner with cool pixel art graphics. I used...