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Hello everyone, I've installed Unity Hub, and then Unity 2019 and 2020. On both versions, when I try to open a project, it pauses on "Starting...
Oh , that's perfect! It's much easier when we know what to search for. Thank you again!
Thank you very much @eses ! Editor script is the way to go! :)
Hello everyone! Is there a way, in Edit Mode, to detect when some object is dragged into a field or set? Let's say I have a script in the...
When we have a character set to not be destroyed,this character dies and we re-check the "Is Alive", the character revives... we add them HP...
Hello guys! Could someone help me please? I think I've almost successfully integrated this asset with UMA.... But now I have a problem with...
Thank you very much for sharing your experience DankP3! Indeed, it seems that setting up the character with TPCS is a painful task. I'm looking...
Hi! I'm also interested on this integration with UMA. Could you please tell me if you have added all scripts and components you see on the demo...
Thank you very much p_hergott!
My concern is: I've created a character creation screen with UMA... Where the user can, in runtime, change the avatar height and proportion of any...
Hello onizuka92! Yes, it took me some time to understand this. I've decided to make a small explanation here, so I can help and also "solidify"...
Hello guys, one more question, is the code of this package modular? How much separated are the features in it? Supposing I just want the TPS...
Does it works with UMA characters? Is there a tutorial for it?
Guys, what's the current way for saving UMA avatar? I've an UMA DCS in the scene... I'd like to get the string, so I can save it on the...
Thank you very much for the didactic answer Arvtesh! Keep it up the good work!
Is this package compatible with IL2CPP?
By reading the NET.Tasks documentation, it has an example of a task running synchronously (T4). Since T4 is synchronous it runs on the main...
Hello guys! Does it works with IL2CPP?
Sure my friend! 1- First, you create a gameObject... On the example, it's called "Accordion" and then its children (also empty gameobjects)...
Thank you very much! On the case of having this endless rotation (I want it to stop just when I call a method to, otherwise, it should kept...