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Hi, I have a lot of small object dynamic create at runtime,can I use perfect cull to culling then?
Because my TOD System need to close point light in a day,But I found my setpass is still very high,So when I check the optimize found this...
When I disable gameobject,and set FadeDuration > 0, why the optimizer2 will auto enabled my gameobject? and I don;t use DeactivateObject....
hi,I have many error in vscode version 1.12.4 [ATTACH] I
I often get an error when I switch scenes [ATTACH]
Why WatchUpdate take so much CPU performance? [ATTACH]
[ATTACH] why myevery last bone is blue? and I found that the final skeleton doesn't flit
yes I am sure is the lastet version,I mean the Gameobject have the particleSystem Component,But remove the particleSystem.renderer child compoment...
1) if ParticleSystem renderer component is removed, it will still auto add to list this will result in a runtime error 2) May I ask whether...
hi!when I use F12(Go To Definition) is very very slow!!! It alway need to wait about 10 sec time [Waiting for unity's code in...
I have the same problem
when upgrade unity2021.3.1,The sound will be severely distorted, which is not a problem in the 2020 version
hi, when I upgrade new version,this is not working!
Still cannot access motor.AttachedRigidbodyVelocity
the newest version, If the ceiling is a mesh with one side, the character will be stuck when jumping @PhilSA
no, I always moved the folder in to Plugins, but the new look animator The directory became a complete mess, Why is there a plug-in directory...
What's with the new version of LookAnimatior's F***ing directory structure?
when I switch to linear space, The Editor color become a terrible error!!!! Game windows、Console Windows、Project Windows and so on....all of...
I upgrade the new vision , it looks too many bug, strange head Angle, strange twist, wrong Angle of empty target, the head cannot play the...
Is it fixed in 2019.3.0f6?