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Yeap, I spawn the players manually too.
I also got the problem that there are no player game objects spawn after the game starts... it is very irritating and a waste of time searching...
I'm having the exact same questions. I would love an answer to all these! Bump!
Still no answer :/
I am creating a game with the matchmaker, and populate it with game name, players etc... I want to use the match attributes field to store some...
God damn it I found it. I was calling SendReadyToBeginMessage() outside of the NetworkLobbyPlayer script and the server wasn't accepting it.
I still can't get it to work... I now just call SendReadyToBeginMessage() but nothing happens on the other side as usual. Didn't mention that when...
I can't seem to get the ready flags sycned across the players. I have a NetworkLobbyManager, and create a multiplayer matchmaking game, using...
I just tried the NetworkStarter lobby, using it as a server and connecting my client, and it didn't give me this error.
I just implemented the NetworkLobbyManager into my own script and wrote my stuff... The thing is that I haven't seen anything like this in other...
Using the NetworkLobbyManager, I'm hosting a game over the matchmaking server, but when a client enters the lobby (even the server/host) it gives...