A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
hello, i was curious about the overhead of static functions. do they just sit in RAM, or are there performance implications, like slowing...
mesh filter and renderer are two very separate things. if youre trying to combine renderers, thats basically the same as combining materials...
if your meshes are UV mapped using the same texture atlas, they will be dynamically batched. i dont think you need the mesh merger to do that!
@JustinLloyd i was ignoring your rudeness, but now that you've goaded me i'd ask that you please stop being such a self-righteous prick. you...
you can think of a collection as a deterministic function, and think of a function as just a Cartesian product. when you call a function, the...
hey guys, i have a very simply OnSerializeNetworkView that is serializing position from server, and retrieving it on the client. for some...
your mono memory is growing consistently.. 405504 438272 479232 512000 are you constantly allocating or initializing new variables? or using...
there is no real point in using placeholders. just disable your environment objects (gameObject.active = false) until they are within range of the...
it definitely sounds like a RAM issue, you should copy-paste the iphone profiling data...
is xcode still running your game when you load it from the iphone? or do you click "stop" on xcode first?
thanks for the input guys, much appreciated. if i declare my int[,] in C# and manipulate it with JavaScript, would i still get that penalty?
is it because of iOS 5? was it running faster before you updated?
i am having a similar issue, which i think is due to the garbage collector being invoked constantly. there seems to be runaway memory allocation...
hey imerso, this looks fantastic. you have really accomplished something here! ive been doing some fractal based procedural generation along...
sorry, i should have said 'speed' instead of velocity. a seperate speed modifier for each wheel, always applied to the wheelchair's forward...
turn down the angular drag so it doesnt flip over. you could try using a cube collider so the chair is always resting on the ground, but it might...
pardon me, @mantasp can you confirm that accessing values within fixed-size multidimensional arrays allocates memory? (using JavaScript at...
here is a x-post on the iOS forum with some more detailed info...
perhaps.. but that would be a crazy bug considering int is the most primitive of primitives
interpreted javascript is insanely slower than compiled Mono code. no way is the physics engine running in any current browser... maybe if the...