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@XaneFeather @Leonidas85 Yes, it's in my todo to backport to 2022 and 2021 this week. The performance should be on par with DrawMeshInstanced
This issue was already fixed in Sep 2022, but for some reason the fix didn't land to trunk and fell through the cracks without proper tracking, so...
Thanks for reporting the regression @MattCarr! I heard about this issue yesterday as someone is already looking into it.
That's a good point @SebLazyWizard. The light attenuation code by height fog is indeed #ifdeffed with LIGHT_EVALUATION_NO_HEIGHT_FOG
Directional lighting is attenuated based on the height fog parameters (Fog Attenuation Distance, Base Height and Maximum Height), i.e. if you have...
The human eye has MUCH higher dynamic range than monitors (even HDR monitors), so with your eyes you are able to see much more details in shadows...
Have you tried deleting project "Library" directory? We had similar issue (#1364927) that required this cleanup for some reason.
@sqallpl Yes, you are correct. The new function for rendering meshes with indirect args is RenderMeshIndirect. Users are advised to move to use...
Hi lars, There are total of 8 new Render* functions, so what you are looking for is RenderPrimitivesIndirect. For this function you can use the...
Hi, You could try to use the newly added RenderPrimitives. For the passed RenderParams struct there's motionVectorMode. Cheers, Jarkko
Hi Marcin-Nowak, We are aware of the issue and are looking into it. Looks like the reflection probe update messes up GI for a frame for some...
No, we just issue several indirect draws with increasing offsets to the commandBuffer, so no CPU readback is needed. Cheers, Jarkko
Hi! Yes, there is "new draw API" in 2021.2 with a function Graphics.RenderMeshInstanced() that enables you to define per-instance...
@Per-Morten Does DrawProcedural work for you (takes index buffer as well)? @watsonsong Correct, many of the parameters are now passed in...
Hi Per-Morten, There is currently no plan to implement these functions in CommandBuffer. The new Render functions operate in higher level...
As Remy mentioned this is a common aliasing issue when rendering thin lines. You may find this post useful:...
Hi there! I investigated the issue, and the problem is that currently the instanced draw script API doesn’t provide a good way to pass light...