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I am not sure I understand everything. Be sure to give the player enough time to load the gif. This can take a few frames. The code wasn't really...
@Kiv and @david_osayande A new version (1.14.0) has been released in the assetstore that fixes some decoding issues and has an extra...
Can you post one of the gif that have this problem? I am working on a fix in the decoder that should solve a problem with some gifs. Sometimes the...
The largest I saw was 25mb in size. I don't know if you reuse them showing larger but it seems much for a thumbnail sized gif. Considering the...
I would just increase memory by a very large amount just to see if that solves it. Then try lower amounts until it stops working again. What is...
Hi! This could be WebGL running out of memory. You can trying increasing the amount in the build settings. Another possible cause is that the gif...
Only the disposal 3 method is not supported of the 89a spec by the player. To be honest, the only time I ran into this disposal method myself was...
Hi! The kinds of defects are usually caused by an encoding method that is not supported by the gif player. I chose not to support this method...
For me all the gifs loaded the first time. 2 of them are glitching a bit though. The bottom edge is flickering a bit on them I don't think that is...
I am glad you got it all working now. Please don't hesitate to contact me again if you are having any problems with the asset!
Can you email me a copy of one of the gifs so that I can test it? Please send it to support@oldmoatgames.com
Thank you for the support! It is very strange that they don't show up any more. Do they show up at least in the component where you can select...
Hi @drunkbeatzdiggi Hi! I just tried with the latest version and the mesh example included in the Gif Player asset and it seems to work here....
It currently only supports StreamingAssetsPath, PersistentDataPath and TemporaryCachePath since, for many build targets those are the only paths...
Thanks! I will be back again this Monday and fix the problem right away so the threaded option can be used again.
The gif doesn’t need to be included in the build. You can either download it yourself and play it or just pass an url instead of a path to the gif...
Thank you for the detailed description! This helps a lot in finding the cause. It appears you are correct. I must have broken this in a previous...
My guess would be that you start loading the gif before Unity is done moving it to that folder.
But the one you are trying to play isn't missing there? It is very strange, since it did play before. Maybe something else is going on. Maybe the...
That file path looks correct. Mine is file://C:/Users/M/Documents/GitHub/AnimatedGifPlayer/Assets\User\GIFs\AnimatedGIFPlayerExampe 3.gif. So that...