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Hi all My scene has 44 instances of the same FBX model. There is no prefab connection to the FBX model, the gameobjects were simply duplicated...
I prefer BigMisterB's profit
I'm with ivkoni; sounds like gravity at work.
I would put a variable on the ball gameobject that is set to its index number at creation and then just query for that variables value. So...
I am quite glad I found this thread buried in the forums. I am also having this problem and its quite a ridiculous one to have. Thankfully...
Check out CrossFadeQueued() with a QueueMode of "CompleteOthers"
Bump. I have figured out the virus rotation (for the most part). I am still at a loss for why each Tentacle can have its idle animation at a...
I am going to bump this, but not without a new question! This has to do with how Animation States work. My virus has many tentacles. They...
Those functions will rotate the tentacles around their z and x axis as well. We only want them to be rotated around their y. They wont necessarily...
You should post the solution in case it may come in handy for someone searching the forum in the future.
Thanks for the response! There is functionality in place that enable the virus to attach to things. So I have it able to rotate while moving so...
Hello all I have this virus looking thing with tentacles that have various animations that show it 'swimming' along. The animations are all...
I unfortunately don't have any additional suggestions but I did want to say thanks to TheClarkster for this I did not know this!
You should post the code. But what it means is the function you wrote (OnCollisionEnter()) needs to have a Collision parameter passed to it. Its...
Quaternion.Slerp could be useful. You may also want to look into Coroutines in conjunction with slerping and lerping to get the effect you want...
online + multi-player + 'I dont want to program' = big disappointment. I would absolutely focus on finding some people to work with. What you...
Stop a Coroutine: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.StopCoroutine.html Start a Coroutine:...
This won't help you, but I wanted to say gg to your avatar :)
I think you need to provide more information. What object in the scene is this code attached to? Where do you declare your ReactionTime...
Hi KelsoMRK I am interested in learning more about XML Serialization as it relates to Unity. Can you recommend any resources for this? Thanks! L