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Thank you @yasirkula that fixed it!
I've used this awesome asset in the past with no issues, but now I got the latest from asset store for another project, and when I try to put the...
I'm beginning to think if this is just a bug for this version of Unity and oculus SDK? like no one else has these issues?
Anyone? I'd appreciate any hint to point me in the right direction.
I have written a custom texture importer, and put it in my Editor folder inside the Assets folder, which is supposed to apply my custom settings...
I'm trying to test the UI interaction on the Quest II with hand tracking and ray casting. I've set up a very basic scene with all the default...
um.. so that means I'm doing everything correctly? :)
Thank you that fixed it for me. For anyone wondering, you have to add it to the application tag, like this : <application...
hey thanks for the response, but I don't want to hide it.. I want it to stay there so users can go far and still see them. This was possible in...
I downloaded the AR Foundation samples from Unity, and made a build of one of the scenes called ImageTrackingWithMultiplePrefabs and put it on my...
hii We're using this asset to display a kinect cutout of the user on a huge screen (using 3 projectors), using the background remover. I have an...
Got it. Thanks for the great explanations. Best
A quick question: Is there a way to use background remover with only color camera? or it has to use both depth and color camera?
Thanks a lot for the suggestions. Unfortunately those didn't solve it. It seems that the pause is a little less than before, but it's still there...
Thanks for getting back to me. I think I need to explain my issue more clearly. Based on Kinect's color camera specs, if the user stays 9 feet...
so we added keyframes to every frame and then encoded the video using the command in the fast seeking section of the link...
I tried it, but not only it didn't change the wideness, it made the camera have this weird output.. I made a video to show what I mean : [MEDIA]...
Hello We're using the Kinect Azure for a dancing demo application, in which people dance in front of a wide screen and then we'll see their...
Great I'll try those. Thank you.