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You can also just open the unity console window! This is what I do now: private static EditorWindow TryOpenConsoleWindow() {...
Hello, any news on this?
Hello, should run without problems, we have test projects for the package that use 2020.3 (not sure which specific editor version you mean). What...
You know the package info (name + local file path) already when using "Show in Unity"? So why not just construct...
Same issue - we had to build a lot of tooling/workarounds in our AR package just to make that work. Would be great if keyboard input would become...
Do you mean if it is installed? You can archieve that using asmdef definition expressions. Otherwise you would need to check if the...
Sorry for the delay everyone. It will be available soon again. In the meantime here is a list of our current features [IMG]
Hello, does Device Simulator support Keyboard events yet? We use Keyboard callbacks for ARSimulation to navigate in a scene.
Sorry for the delay, it will be back relatively soon with some shiny new features :)
Thank you for letting us know :)
Ah sorry we restructure some things internally but it will be back (and OpenUPM will be up in the meantime). I'll try to post an update within the...
Latest version added method name to the prefixes [IMG]
See documentation here: https://docs.google.com/document/d/1A8hen2hLFY5FLkC5gd3JP2Z-IpHfnAX-CpYLK3aOdwA/edit#heading=h.k8ptza9g0cry Starting with...
From my brief experience I would say: you should not run in Editor anymore but always click "Build and run" using the build configurations (which...
[1.3.0-exp] - 2021-04-23 Add prefix to console entries with file name (only visual in console) Add Demystify settings menu to console window Add...
Released version 1.2.0-exp.5 Changes: - Fix issue with first installation - Fix "Enable patches" button not working when patches have been...
Hello, a few weeks ago we released Unity support for Ben Adams awesome Demystifier > High performance understanding for stack traces .NET stack...
Hello everyone, we released Console Hyperlinks, a package for making interactive unity console links and more [ATTACH] [ATTACH]...
Just as an update: Apparently classic playmode is not supported and it is recommended to build / use build configurations instead. That worked...
Works in 2020.1.17f at least