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For what it's worth, I was experiencing the same issue with ScrollView controls, and had to add evt.PreventDefault() as well, and now it works...
That's an interesting idea. I'm experimenting with something similar, but rather than calculating the width directly from the text, I'm using...
Sort of, for many situations. One thing the MultiColumnListView handles very poorly is column sizing. There are two options when it comes to...
I'm still getting this warning two years later in 2021.3.21f1 when saving my scene. I have an object with a component derived from Button and an...
Restarting would work for me, for a bit... The problem would inevitably re-appear within a few minutes of restarting though. I closed the Animator...
This is the only thing that has worked for me, so I appreciate you posting it.
Interesting! I had thought that I had the depth buffer disabled, but I guess I'll have to double check when I get back. I'm certainly not using...
Any chance you'd be willing to enumerate some of the situations in which you've seen this occur? This appears to be happening to me right now, and...
It may depend on the .Net API Compatibility Level setting you're using. When using the full .Net 2.0 compatibility level, the file has to be named...
Not that I'm aware of, which is kind of a bummer to be honest. I would love to be able to use VS2013 on a Mac :-)
There is a script for this available here - http://unitygems.com/lateral1/
VS2013 Express is the best free option available, period. As mentioned above, you cannot use UnityVS in the Express version (by design,...