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Thanks for the quick fix, worked like a charm! After seeing so many errors show up, I first assumed many more things had been broken. Cheers!
I rely on this input manager for my game and have been successfully using it for some time. Unfortunately, after updating to the new Unity 5.1.3...
That does seem to do the trick, however, sometimes the angular drag will not change when it jumps or when it touches the ground again. I may just...
The CG is shifted downwards by 0.3, but that is all. I have also tried various implementations of the ForceAtPosition, however all of them produce...
Unfortunately, changing the velocity produces pretty much the same result. Here are some videos of the project in action, I hope to clarify what...
Hello all, I am currently building a cartoon racing game in which the player has the ability to 'jump' to avoid rockets and such. In Unity 4.6,...
I have managed to make the new wheelcolliders mostly work for my racing game, however the rpm readings from the wheel colliders are absurd and...
Wow, Thanks for the quick reply, I will try tweaking the road layout, and possibly the offset for fewer steep angles. I will have to look forward...
Hi, I'm kind of new to using EasyRoads3D, and I have continually had trouble with the road clipping through the terrain. What is the ultimate...