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I'm experiencing the weirdest problem on iOS and I'm wondering if anyone has any ideas? I have a full blown app/game that's ready to ship and it...
I've got it working!! The problem was due to me having added the Firebase Messaging Unity SDK to my project as you suggested it might be. The...
So it looks like the GameSparks server can't send data-only messages and it must have a standard notifications block plus optional data, in which...
I'm trying to get UTNotifications 1.8.4 work with GameSparks and am having some problems on the Android side of things. UTNotifications...
I've just started implementing Unity IAP in my current game. I understand that when ProcessPurchase is called, I can either return...
I've tried adding the Unity Google Play Services package into my project but I also have a lot of other plug-ins such as Firebase, Google Ads,...
That worked! Awesome, thanks a million!
I need a shader that writes a constant depth value to the z-buffer for each pixel belonging to a simple quad. The idea is that I render a 2D...
Does anybody know how to modify the Unity 5.6 built-in UI shaders so that they can receive shadows from 3D objects? My game has a score card in...
I guess that's why it's called "Unity 3D" ;)
Running the two tests on my Nexus 4 phone - the Unity 5 build does actually run at a silky smooth 60fps with the Unity 4 build stuttering away as...
I just can't get a simple 2D Android game to run smoothly at 60 fps. They always stutter every few seconds and look like an amateur has coded...
I've just released a Unity based web player version of Solitaire City that people can play in their web browsers from Facebook. Here's my App page...
Oh cool, that worked! I thought I'd tried that before. I had to put my other UI in a Screen Space - Camera too at a further distance than the...
Does anyone know how to render a particle system on top of the new Unity 4.6 UI without resorting to setting up a second camera? I've spent the...