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I did find the Unity Starter Samples on Github which did have a basic manual controller example but as this has examples of all of the approaches...
I'm looking into ways to make a user move around a space and as much as the teleportation (teleport hotspot and teleport Interactable) are easy to...
I have been trying this for the last few days with various approaches...and found that after I did a build to the device I could then press play...
I've been told by support that follow up questions in the support thread on this issue is not ideal...so here I am :) That said, it does seem...
So I have gone through the bug report process, and was told they couldn't replicate the issue and I should change the material to the standard...
Have added two screenshots to the original post. It does seem to look fine in there. What do you mean key word issue? I haven't keyworded anything...
Yup, standard shader. Using a Palette texturing technique for all assets. All assets use the same material actually, if that means anything. Have...
I have created a space as per usual and haven't come across this issue before until 2022.3.6 (which I have to use for reasons). I have baked my...
I recently tried a game that asked permission to track nearby headsets (Quantaar is the game name), I'm assuming this is for local multiplayer....
I've been at this for most of today and getting very close but I am having issues with getting a character that has lip sync from Audio2Face into...
So this has only started happening recently. I am using Unity 2020.3.18f1 (the target platform requires this) and occasionally when I add a...
This is in Unity 2020.3.18f if that matters. I have a parent object with an Animation component with an animation attached, and a child of that...
Fantastic in regards to the rendering load :) Thats unfortunate about the UI, thats the only thing that I find a little frustrating (especially...
Actually, the second question was more so at runtime, eg. does a UModeler mesh take any longer to render per frame than a mesh made in Blender,...
Really liking the Umodeler on my first play through! I was just wondering if there is a way to turn of the 'slightly' raised faces as a UI...
I have tried searching but couldn't find any specific answer...your asset looks great for controllers, but I was wondering if you have all the...
I was just wondering what the loudness values can be (minimum and maximum) as a float. I'm trying to do a simple lipsync based on loudness (any...
I've been looking into this but I thought I'd confirm it before giving up hope... I get the impression that there is no way to change which...
Sorry to bring this up again, but it ties into this and others may have the same thought/issue... What happens if my animation on an additive...
Hiya, I was just wondering if Rewired allows the keys/mouse inputs to work even if the app is not in focus/in background? If so, how does one do...