A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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I've got the same issue for Unity 2022.3.19. Any estimate of when we can expect a fix? Thanks.
I finally did it. Thanks to the guys from the FMOD forum. Unity Editor Select Mac Platform and architecture set Intel 64 + Apple silicon Check...
@Tanek thank you for the tip, it worked like a charm.
Hi @Oscar-Tsang, thank you for your reply, but for me, it’s not an option, currently I'm using Unity 2020 and it's impossible to roll back. Also,...
OK, thanks.
@JeffDUnity3D any ideas or suggestions on how to fix this?
Unity 2020.3.6f1 Unity IAP 3.1.0
Hi, Steps to reproduce: Select UWP platform and build the game Test locally with mocking UWP store (works fine) Upload app bundle to Windows...
Yes, confirm. Also, I've tried upload the Unity IAP sample project instead of my game and got the same error.
Yes, this is an assumption. All I want to submit the Mac build and get rid of this error ERROR ITMS-90511: "CFBundleIdentifier Collision. The...
I'm sure the Unity team has an Apple dev account, please try to submit the Unity IAP Sample project to App Store - iOS and Mac by the same App title.
Yes, Apple.
Let me clarify, due to the fact that my game uses Unity IAP, I can not release the mac version of the game? And you can't do anything about it?
Please see the second screenshot. In this post...
I can't do this. This is a new Apple workflow: one App, one Bundle ID, one App Title, multiple platforms.
Any suggestions on how to fix this error?
Previously, yes, there was a separate bundle ID for ios and mac and I could use the same title for ios and mac, but now they have changed that,...
Steps to reproduce Build iOS app with some bundle ID Upload this app to App Store Connect Go to App Store Connect page and inside your app click...
I have a game The Wild Case that has bundle ID com.specialbit.wild.case. In the App Store Connect for this bundle ID, I've created an iOS app and...
In my first post I've attached a screenshot with unitypurchasing.bundle info.plist, not my Mac app. You can't imagine how many times I've build a...