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These are some absolutely glorious assets, worth every penny.
Honestly, I was kinda wondering why everyone was complaining about performance in VR (my 1080Ti doesn't even mind it whatsoever) but then I added...
On another note, the system seems to work surprisingly well in SteamVR. I'm thinking of replacing all fire sources with TC particles, since it...
There are some hints. When the particle count is high enough to affect the computer's performance, deleting the gameobject with the particle...
I've managed to fix up the snap generation by filling in the missing parts in the code, but I remember seeing you posting about procedurally...
Bought the asset, seems to be leaking particle systems left and right whenever a gameobject that contains a particle system is destroyed.
Seems like your website is gone?
It feels like that flight animation needs more work, especially the part where the dragon rises when it lifts its wings...
Indeed, however I'm a potato when it comes to shaders :3
Okay, here is the result: Thanks for mgear about the deep profiler; I've never really used it before but it helped a lot tracking down the slow...
I was aware of the Debug.Log(), but didn't notice the double mesh.vertices = newVertices assignment, thanks for that one, will see how much faster...
Hi there, I've the following algorithm to generate ripples on a sphere's surface. Technically, it works. However, it's extremely slow, and I was...