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Not really sure, I definitely can do something wrong, but if I set text align to center, some texts become not pixel perfect. Maybe, I baked text...
Seems like "Update + GetComponentInChildren + constant buffer" solution will give some sort of required effect, but it does not implement real...
Yes.. But maybe, if there was a way to check how it is implemented in C++, then maybe there would be a way to reproduce it, e.g. maybe conflicting...
Through it I can't handle when Unity built-in components added. Via reflection? Both RigidBody and RigidBody2D are sealed. public sealed class...
Conflict is not in names, but in behavior.
I have made my own component which conflicts with some Unity built-in components (like Rigidbody conflicts with Rigidbody2D). So I need to be sure...
Name: Heavy Industries Genre: Production Simulator Distribution way: Free-To-Play Google Play:...
Asked about it in Unity questions but not see it posted, looks like devs don't like such questions about self linked prefabs. Thanks community for...