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anyone experienced these issues when building a headless server on linux? Google results are being vague [IMG] I'm building this for the...
Are there many Australian Unity developers/users on this forum? I wanted to ask a few questions and possibly help open up the australian Unity...
say if i wanted to do a row along the bottom for my weapons i'd just do Begin.Horizontal() :P I'll post up a message with the edit in case...
hey there greek, this is what i meant by wanting to re-position the equipment slots. I want to be able to reorganise where all my buttons are and...
haven't tried the new drag and drop but i'll gladly take a fix in case i need it :P. do i just make a separate GUILayout.BeginVertical();...
yeah mine were moving off the screen but it's all good so long as i change it before i start playing :P
ok, it does work, you just have to make sure you change it before you start testing it in play mode :P, if you try to change it during play it'll...
I was referring to the slot position in the show equipment options the option name "equipment slots position :"
hey there greek, sorry to disturb but i was curious how i can go about reorganising the position of the equipment slots, when i use the equipment...
btw guys. The new patch for UInventory is out :D. currently working on making a shop script if you're interested Greek :).
something you might want to give a try as well is making it possible for the person to move the inventory and character windows around on the...
ahhh. I'm assuming you already know most of the script behind doing that? :P also, does the asset store just automatically change the version...
for only having started that a few days ago you are going well :p. can't wait to get my dirty hands on these :3 Do you think putting a 3rd...
depends on how you look at it, if you make it all one script it's taking up more space. if you run it as a standalone it allows you to keep the...
soon enough Greek will be able to sell multiple assets with the stuff we're pumping him with xD.
To get that to work you would have to assign each and every item a predetermined size (in squares) to relate to the general size of that object,...
have a read of this :P http://answers.unity3d.com/questions/411616/slope-limiting-for-rigidbody.html this is provided you are using a rigidbody...
I've been looking into it and I believe one of the best ways to run it is with a ray cast that detects the slope of the ground either underneath...
say you were to start walking up a slope(mountain/path) to get to a higher height on your map. Usually you'll put a mountain or something in the...
i lol'd at your comment Aiden :P. I have another question about the movement system, does it have any measures put in place to take into account...