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I'm trying to train an ML agent (cube) in Unity using reinforcement learning to pick up 6 rewards (circles), each reward has a different number...
Thanks @Stephan_B that's exactly what i was looking for!
HI, I'm trying to add underlay to one TMP asset (the points) in my scene but it adds the underlay to all other assets. Any idea how can i solve...
I turned off my visus protection (AVG) and it really speed up the process (and also take much less CPU power..), no idea why...
HI All, When i'm using TextMesh pro with RTL, the numbers are reversed. Any idea why? For example if i user the text: "שלום 123 שלום" I get in...
Hi All, We are using Unity 2017.1 and sometimes on Android devices we do not see the UI text (all the rest is fine) especially on first time the...
Unfortunately no, we got back to local compilation...
Hi @ap-unity , We just found out something interesting about this. when we turned off "Log In-App Purchase Events Automatically" in our Facebook...
Hi @ap-unity , We still don't see the purchase event (only in case the app is closed). We are working on that issues for few days now and it...
By the way, i encountered a problem with the promotional IAP (thread:...
HI Guys, I have integrated the new Unity iAP (with the new iOS promotional iAP) and when i am using the link for testing:...
Thanks @stevenatunity! Important question about the new feature, i guess that when user buy the promotional iAP we get in the the...
I'm also looking for this feature. Unity guys, any news?
@sama-van , does this fix also the cloud build? (or just locally)
Anyone knows if there is something new with this issue?
Thanks @ap-unity , waiting for the update.
Thanks @_Adriaan ! Small question: Do i always use it or i have to detect that the iOS version is > 10.3?
Hi @ap-unity, so if i'm using Unity 5.6.2, this is already implemented? i just get a call to 'ProcessPurchase' callback when app starts?
HI All, I got iOS cloud build error working with this constellation: Unity ver: 5.6.2f1 Firebase SDK: 4.0.2 Any clue will be mostly appreciated!...
Hi All, I started getting this error on my Android cloud build recently. (working with Unity 5.6) Nothing have been changed in the Facebook sdk,...